209 lines
9.4 KiB
Org Mode
209 lines
9.4 KiB
Org Mode
* About RISCV-FiveStage
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The task in this exercise is to implement a 5-stage pipelined processor for
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the [[./instructions.org][RISCV32I instruction set]].
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This exercise framework is used for the two graded exercises in the processor
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design course TDT4255, however you are more than welcome to use this project
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yourself, or to teach a class. Please reach out if you do!
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If you are doing this as part of the TDT4255 course be sure to join our slack
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group. Slack links only last for a month, so the invite link will likely be
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expired.
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Here it is anyways, feel free to join even if you're not taking the course at NTNU.
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https://join.slack.com/t/tdt4255-2020/shared_invite/zt-erb9fbnm-NscwZGNsVSTjYPnSCjo1aA
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In this exercise you will build a 5-stage RISCV32I processor that is able to run
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real RISC-V programs as long as they only use the 32I instruction subset.
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Since this is your first time building a processor, starting with a 5-stage design
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presents a very difficult challenge, which is why this exercise is split into two
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parts. In the first part the instructions will be interspersed with NOP instructions,
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four NOPs for every real. This means that you do not need to take into account
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dependencies and so forth, making things a lot easier for you.
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For the second exercise the only difference is that NOP instructions will not be
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inserted. You can read about this in the [[exercise2.org][ex2 guide]], and will not be discussed
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further here.
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In the project skeleton files ([[./src/main/scala/][Found here]]) you can see that a lot of code has
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already been provided, which can make it difficult to get started.
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Hopefully this document can help clear up at least some of the confusion.
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The rest of this document gives an overview of the exercise framework and testing.
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If you want to jump straight to something practical you can start following the
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[[exercise.org][exercise guide]], however at some point you should read through the rest of this document.
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** A tour of FiveStage
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In order to orient yourself you first need a map, thus a high level overview of the
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processor you're going to design is showed underneath:
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Keep in mind that this is just a high level sketch, omitting many details as well
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entire features (for instance branch logic)
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*Important*
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When you are done, use the provided ./deliver.sh script to pack up the archive.
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If you're unable to run bash scripts then please ensure that you deliver a *zip* archive.
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Not .rar or anything else, just use zip because my grading script knows how to handle that
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in addition to the one used by deliver.sh
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named after your username. Nothing more, nothing less, just your username.
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This archive should be runnable as is, thus you need to include all the necessary files.
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(I may or may not diff the tests to check if you're screwing with them)
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#+CAPTION: A very high level processor schematic. Registers, Instruction and data memory are already implemented.
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#+attr_html: :width 1000px
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#+attr_latex: :width 1000px
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[[./Images/FiveStage.png]]
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Now that you have an idea of what you're building it is time to take inventory of
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the files included in the skeleton, and what, if anything should be added.
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+ [[./src/main/scala/Tile.scala]]
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This is the top level module for the system as a whole. This is where the test
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harness accessses your design, providing the necessary IO.
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*You should not modify this module for other purposes than debugging.*
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+ [[./src/main/scala/CPU.scala]]
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This is the top level module for your processor.
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In this module the various stages and barriers that make up your processor
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should be declared and wired together.
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Some of these modules have already been declared in order to wire up the
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debugging logic for your test harness.
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This file corresponds to the high-level overview in its entirety.
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*This module is intended to be further fleshed out by you.*
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As you work with this module, try keeping logic to a minimum to help readability.
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If you end up with a lot of signal select logic, consider moving that to a separate
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module.
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+ [[./src/main/scala/IF.scala]]
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This is the instruction fetch stage.
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In this stage instruction fetching should happen, meaning you will have to
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add logic for handling branches, jumps, and for exercise 2, stalls.
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The reason this module is already included is that it contains the instruction
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memory, described next which is heavily coupled to the testing harness.
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*This module is intended to be further fleshed out by you.*
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+ [[./src/main/scala/IMem.scala]]
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This module contains the instruction memory for your processor.
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Upon testing the test harness loads your program into the instruction memory,
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freeing you from the hassle.
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*You should not modify this module for other purposes than maaaaybe debugging.*
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+ [[./src/main/scala/ID.scala]]
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The instruction decode stage.
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The reason this module is included is that the registers reside here, thus
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for the test harness to work it must be wired up to the register unit to
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record its state updates.
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*This module is intended to be further fleshed out by you.*
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+ [[./src/main/scala/Registers.scala]]
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Contains the registers for your processor. Note that the zero register is alredy
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disabled, you do not need to do this yourself.
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The test harness ensures that all register updates are recorded.
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*You should not modify this module for other purposes than maaaaybe debugging.*
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+ [[./src/main/scala/MEM.scala]]
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Like ID and IF, the MEM skeleton module is included so that the test harness
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can set up and monitor the data memory
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*This module is intended to be further fleshed out by you.*
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+ [[./src/main/scala/DMem.scala]]
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Like the registers and Imem, the DMem is already implemented.
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*You should not modify this module for other purposes than maaaaybe debugging.*
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+ [[./src/main/scala/Const.scala]]
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Contains helpful constants for decoding, used by the decoder which is provided.
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*This module may be fleshed out further by you if you so choose.*
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+ [[./src/main/scala/Decoder.scala]]
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The decoder shows how to conveniently demux the instruction.
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In the provided ID.scala file a decoder module has already been instantiated.
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You should flesh it out further.
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You may find it useful to alter this module, especially in exercise 2.
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*This module should be further fleshed out by you.*
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+ [[./src/main/scala/ToplevelSignals.scala]]
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Contains helpful constants.
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You should add your own constants here when you find the need for them.
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You are not required to use it at all, but it is very helpful.
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*This module can be further fleshed out by you.*
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+ [[./src/main/scala/SetupSignals.scala]]
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You should obviously not modify this file.
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You may choose to create a similar file for debug signals, modeled on how
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the test harness is built.
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*You should not modify this module at all.*
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** Tests
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In addition to the skeleton files it's useful to take a look at how the tests work.
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You will not need to alter anything here other than the [[./src/test/scala/Manifest.scala][test manifest]], but some
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of these settings can be quite useful to alter.
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The main attraction is the test options. By altering the verbosity settings you
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may change what is output.
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The settings are:
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+ printIfSuccessful
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Enables logging on tests that succeed.
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You typically want this turned off, at least for the full test runner.
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+ printErrors
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Enables logging of errors. You obviously want this one on, at least on the single
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test.
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+ printParsedProgram
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Prints the desugared program. Useful when the test asm contains instructions that
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needs to be expanded or altered.
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Unsure what "bnez" means? Turn this setting on and see!
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+ printVMtrace
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Enables printing of the VM trace, showing how the ideal machine executes a test
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+ printVMfinal
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Enables printing of the final VM state, showing how the registers look after
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completion. Useful if you want to see what a program returns.
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+ printMergedTrace
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Enables printing of a merged trace. With this option enabled you get to see how
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the VM and your processor executed the program side by side.
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This setting is extremely helpful to track down where your program goes wrong!
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This option attempts to synchronize the execution traces as best as it can, however
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once your processor design derails this becomes impossible, leading to rather
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nonsensical output.
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Instructions that were only executed by either VM or Your design is colored red or
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blue.
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*IF YOU ARE COLOR BLIND YOU SHOULD ALTER THE DISPLAY COLORS!*
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On some windows terminal emulators there exists a bug that causes colors to not display
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correctly, giving your terminal a very.. rastafarian look as shown below:
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#+attr_html: :width 300px
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#+attr_latex: :width 3000px
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[[./Images/rasta.png]]
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+ nopPadded
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Set this to false when you're ready to enter the big-boy league
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+ breakPoints
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Not implemented. It's there as a teaser, urging you to implement it so I don't have to.
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